Now showing items 1-5 of 5
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
(IGI Global, 2010-10-15)
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the ...
Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV
(The University of Bergen, 2003)
This thesis studies computer games from a recipient’s perspective by doing an analysis of how an implied player is expected by game design to take action in computer games. From the assumption that the player of computer ...
Researching Players to Understand the Game
(IT University of Copenhagen, 2008)
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world ...
Kva er dataspel? Folkeopplysning for professorar
(Scandinavian Academic Press, 2012)