Now showing items 1-2 of 2
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
(IGI Global, 2010-10-15)
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the ...
On the Functional Aspects of Computer Game Audio
(Interactive Institute, Piteå, Sweden, 2006)
What is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding ...