Now showing items 1-3 of 3

    • Computing Connected Components on Multiple GPUs 

      Hellås, Yngve (The University of Bergen, 2018-12-19)
      We look at multiple GPU programming, using the connected components algorithm as the basis when we look into libraries and runtime environment for multiple GPU programming. We also show that Rem is a fast parallel algorithm, ...
      Master thesis
    • Multi-GPU Rendering with Vulkan API 

      Tolo, Lars Olav (The University of Bergen, 2018-08-21)
      Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With this thesis, we demonstrate how to use Vulkan to send commands explicitly to separate GPUs for implementing platform- and vendor ...
      Master thesis
    • Naive and adapted utilization of the GPU for general purpose computing 

      Mjøs, Alexander (The University of Bergen, 2017)
      In this thesis we will see that adaptive utilization of the graphical processing unit (GPU) has much better performance than naive utilization, but it takes longer time to implement and requires more knowledge about ...
      Master thesis